Exemple #1
0
        void GamePropertyChanged(Game.GameProperties prop)
        {
            switch (prop)
            {
            case Game.GameProperties.Map:
                updateMap();
                break;

            case Game.GameProperties.CameraPosition:
                updatePosition();
                break;
            }
        }
Exemple #2
0
        void PropertyChanged(Game.GameProperties prop)
        {
            var chunk = Game.GameManager.WorldManager.HoveredChunk;

            if (chunk == null)
            {
                toolStripStatusLabel3.Text = "Area: (unknown)";
                return;
            }

            try
            {
                var ae = DBC.DBCStores.AreaTable[chunk.Header.areaId];
                toolStripStatusLabel3.Text = "Area: " + ae.AreaName;
            }
            catch (Exception)
            {
                toolStripStatusLabel3.Text = "Area: (unknown)";
            }
        }
 void OnPropertyChanged(Game.GameProperties prop)
 {
     mGrid.Refresh();
 }