public Patient(Game.Character chr, IEnumerable <Limb> parts) { mEffects = chr.Body.StatusEffects.Select(kvp => kvp.Key.Conv()).ToArray(); Name = chr.Name(); Profession = chr.Mind.Profession.Title; mParts = parts.ToArray(); }
// Start is called before the first frame update void Start() { // Asset.Character 객체 생성 My.Asset.Character assetCharacter = new My.Asset.Character(); // Game.Animation t생성 Game.Character gameCharacter = new Game.Character(); }
public static void After_Spotted(Game.Character self) { allow_camera_moveTo = true; }
public static void Before_Spotted(Game.Character self) { allow_camera_moveTo = false; }