示例#1
0
 public Patient(Game.Character chr, IEnumerable <Limb> parts)
 {
     mEffects   = chr.Body.StatusEffects.Select(kvp => kvp.Key.Conv()).ToArray();
     Name       = chr.Name();
     Profession = chr.Mind.Profession.Title;
     mParts     = parts.ToArray();
 }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        // Asset.Character 객체 생성
        My.Asset.Character assetCharacter = new My.Asset.Character();

        // Game.Animation t생성
        Game.Character gameCharacter = new Game.Character();
    }
示例#3
0
 public static void After_Spotted(Game.Character self)
 {
     allow_camera_moveTo = true;
 }
示例#4
0
 public static void Before_Spotted(Game.Character self)
 {
     allow_camera_moveTo = false;
 }