示例#1
0
文件: ModuleMap.cs 项目: e2wugui/zeze
 public void Stop(Game.App app)
 {
 }
示例#2
0
文件: ModuleMap.cs 项目: e2wugui/zeze
 public void Start(Game.App app)
 {
 }
示例#3
0
文件: ModuleBag.cs 项目: e2wugui/zeze
 public void Start(Game.App app)
 {
     _tbag.ChangeListenerMap.AddListener(tbag.VAR_Items, new ItemsChangeListener());
     _tbag.ChangeListenerMap.AddListener(tbag.VAR_All, new BagChangeListener());
 }
示例#4
0
 public static void Main() {
     Game.App app = new Game.App();
     app.InitializeComponent();
     app.Run();
 }
示例#5
0
 public static void Main()
 {
     Game.App app = new Game.App();
     app.InitializeComponent();
     app.Run();
 }
示例#6
0
 public void Start(Game.App app)
 {
     _tequip.ChangeListenerMap.AddListener(tequip.VAR_Items, new ItemsChangeListener());
 }
示例#7
0
文件: ModuleBuf.cs 项目: e2wugui/zeze
 public void Start(Game.App app)
 {
     _tbufs.ChangeListenerMap.AddListener(tbufs.VAR_Bufs, new BufChangeListener("Game.Buf.Bufs"));
 }
示例#8
0
 public void Start(Game.App app)
 {
     Onlines = new Onlines(_tonline);
 }
示例#9
0
文件: ModuleBag.cs 项目: e2wugui/zeze
 public void Start(Game.App app)
 {
     Game.App.Instance.Game_Login.RegisterReliableNotify(SChanged.TypeId_, this);
     Game.App.Instance.Game_Login.RegisterReliableNotify(SBag.TypeId_, this); // 记录整个变更用这个通告
 }