void Start() { _getWordScript = GetComponent <GetWord_Script>(); _gallowManangerScript = GetComponent <GallowMananger_Script>(); _gameManangerScript = GetComponent <GameMananger_Script>(); WrongLetterText.text = ""; }
void Start() { _letterSlotText = LetterSlotsHolder.GetComponentsInChildren <TextMeshProUGUI>(); _inputManangerScript = GetComponent <InputMananger_Script>(); _gallowManangerScript = GetComponent <GallowMananger_Script>(); _scoreManangerScript = GetComponent <ScoreMananger_Script>(); _gameManangerScript = GetComponent <GameMananger_Script>(); foreach (TextMeshProUGUI t in _letterSlotText) { t.transform.parent.gameObject.SetActive(false); } //ChooseWord(); }