void Start() { rockObject = this.transform.Find("RockPaperScissors"); for (int i = 0; i < rockObject.childCount; i++) { rockObject.GetChild(i).gameObject.SetActive(false); } es = GameObject.FindObjectOfType <GUI_FirstSelected>(); sources = GetComponents <AudioSource>(); }
// Use this for initialization void Start() { Application.targetFrameRate = 30; //initializeTriggers(); childObject = this.transform.Find("ChildObject"); for (int i = 0; i < childObject.childCount; i++) { childObject.GetChild(i).gameObject.SetActive(false); } sentences = new Queue <string>(); es = GameObject.FindObjectOfType <GUI_FirstSelected>(); sources = GetComponents <AudioSource>(); }