public static void CreateSettings() { var setting = AssetDatabase.FindAssets("t:GSheetManager"); if (setting.Length > 0) { Debug.Log("manager already exist : " + AssetDatabase.GUIDToAssetPath(setting[0])); } else { GSheetUtility.CreateAsset <GSheetManager>(); } }
public static void Create() { GSheetUtility.CreateAsset <LevelData> (); }
public static void Create() { GSheetUtility.CreateAsset <SampleWorkSheetData> (); }