private void OnSavedGameOpened(SavedGameRequestStatus status, ISavedGameMetadata game) { if (status == SavedGameRequestStatus.Success) { if (isLoading) { LoadGameData(game); } else { MergeCloudAndLocal(gServiceData); SaveGame(game, gServiceData.ToByteArray()); } } else { Debug.LogError("Failed to open saved game"); } }