public void OnSavedGameDataRead(SavedGameRequestStatus status, byte[] data) { if (status == SavedGameRequestStatus.Success) { if (gServiceData == null) { gServiceData = new GServiceData(); } gServiceData.SetUpByByteArray(data); MergeCloudAndLocal(gServiceData); Debug.Log("Success: saved game is loaded!"); } else { Debug.LogError("Failed to read game data"); } }