示例#1
0
    private void Awake()
    {
        if (instance != null && instance != this)
        {
            Destroy(this);
        }
        else
        {
            instance = this;

            inputControler = new INPUT_CONTROLER();
            sceneRecoreded = GM00_GAME_MANAGER.instance.currentGameSence;
        }
    }
示例#2
0
 public void SetSenceToMainGame()
 {
     currentGameSence = GS_GAME_SENCE.GS01_MAIN_GAME;
     SceneManager.LoadScene(1);
 }