private void Awake() { if (instance != null && instance != this) { Destroy(this); } else { instance = this; inputControler = new INPUT_CONTROLER(); sceneRecoreded = GM00_GAME_MANAGER.instance.currentGameSence; } }
public void SetSenceToMainGame() { currentGameSence = GS_GAME_SENCE.GS01_MAIN_GAME; SceneManager.LoadScene(1); }