private static void nukeAftermathEffect() { //OnNotify("spawning_intermission" Entity aftermathEnt = GSCFunctions.GetEnt("mp_global_intermission", "classname"); Vector3 up = GSCFunctions.AnglesToUp(aftermathEnt.Angles); Vector3 right = GSCFunctions.AnglesToRight(aftermathEnt.Angles); GSCFunctions.PlayFX(effects[2], aftermathEnt.Origin, up, right); }