示例#1
0
    private static void nukeEffects()
    {
        GSCFunctions.SetDvar("ui_bomb_timer", 0);

        level.SetField("nukeDetonated", true);

        foreach (Entity player in Players)
        {
            if (!player.IsPlayer)
            {
                continue;
            }
            Vector3 playerForward = GSCFunctions.AnglesToForward(player.Angles);
            playerForward = new Vector3(playerForward.X, playerForward.Y, 0);
            playerForward.Normalize();

            int nukeDistance = 5000;

            Entity nukeEnt = GSCFunctions.Spawn("script_model", player.Origin + (playerForward * nukeDistance));
            nukeEnt.SetModel("tag_origin");
            nukeEnt.Angles = new Vector3(0, (player.Angles.Y + 180), 90);

            nukeEffect(nukeEnt, player);
        }
    }
示例#2
0
        private static void bo2DepthOfField(Entity player)
        {
            OnInterval(50, () =>
            {
                if (!player.IsAlive)
                {
                    return(false);
                }

                if (player.PlayerAds() < 0.7f)
                {
                    player.SetDepthOfField(0, 0, 512, 512, 4, 0);
                    return(true);
                }

                Vector3 eye        = player.GetEye();
                Vector3 angles     = player.GetPlayerAngles();
                Vector3 forward    = GSCFunctions.AnglesToForward(angles);
                Vector3 endPos     = eye + forward * 50000;
                Vector3 focalPoint = GSCFunctions.PhysicsTrace(eye, endPos);
                float distance     = player.GetEye().DistanceTo(focalPoint);
                player.SetDepthOfField(0, (int)distance, (int)distance + 16, 4000, 6, 20);
                return(true);
            });
        }
示例#3
0
        private static Entity SpawnTriggerFX(int fxid, Vector3 pos)
        {
            Vector3 upangles = GSCFunctions.VectorToAngles(new Vector3(0, 0, 1000));
            Vector3 forward  = GSCFunctions.AnglesToForward(upangles);
            Vector3 right    = GSCFunctions.AnglesToRight(upangles);

            Entity effect = GSCFunctions.SpawnFX(fxid, pos, forward, right);

            GSCFunctions.TriggerFX(effect);

            return(effect);
        }
示例#4
0
        private static void shThrusterSlam(Entity player)
        {
            bool isGrounded      = !player.GetField <bool>("mayThrust");
            bool hasThrustJumped = player.GetField <bool>("hasThrustJumped");
            //bool hasThrusted = player.GetField<bool>("hasThrustedForward");
            bool maySlam     = player.GetField <bool>("maySlam");
            bool isCrouching = player.GetStance() == "crouch";

            if (!isGrounded && hasThrustJumped && maySlam && isCrouching && player.IsAlive)
            {
                player.SetField("hasThrustedForward", true);
                player.SetField("maySlam", false);
                player.PlaySound("ims_rocket_fire_npc");
                //Vector3 currentVel = player.GetVelocity();
                Vector3 angles  = player.GetPlayerAngles();
                Vector3 forward = GSCFunctions.AnglesToForward(angles);
                Vector3 newVel  = new Vector3((forward.X * 100), (forward.Y * 100), -100);

                player.SetVelocity(newVel);

                //Monitor landing
                OnInterval(50, () =>
                {
                    bool grounded = player.IsOnGround();
                    if (!player.IsAlive)
                    {
                        return(false);
                    }
                    if (grounded)
                    {
                        player.RadiusDamage(player.Origin, 45, 150, 50, player, "MOD_CRUSH", "destructible_toy");
                        return(false);
                    }
                    else
                    {
                        return(true);
                    }
                });
            }
        }
示例#5
0
        private static void shThrustersDirectional(Entity player)
        {
            bool    isGrounded       = !player.GetField <bool>("mayThrust");
            bool    hasThrusted      = player.GetField <bool>("hasThrustedForward");
            int     thrustsAvailable = player.GetField <int>("thrusterEnergy");
            int     lastThrustTime   = player.GetField <int>("lastThrust");
            int     time             = GSCFunctions.GetTime();
            Vector3 movement         = player.GetNormalizedMovement();

            if (!isGrounded && !hasThrusted && thrustsAvailable > 0 && time > (lastThrustTime + 200) && player.IsAlive && movement.X > 0)
            {
                player.SetField("hasThrustedForward", true);
                player.SetPerk("specialty_automantle", true, false);
                player.SetField("thrusterEnergy", player.GetField <int>("thrusterEnergy") - 1);
                if (player.HasPerk("specialty_quieter"))
                {
                    player.PlaySound("bullet_mega_flesh");
                }
                else
                {
                    player.PlaySound("weap_hind_rocket_fire");
                }
                shThrustRadarBlip(player);
                Vector3 currentVel = player.GetVelocity();
                Vector3 angles     = player.GetPlayerAngles();
                Vector3 forward    = GSCFunctions.AnglesToForward(angles);
                //Log.Debug("X: {0}, Y: {1}, Z: {2}", forward.X, forward.Y, forward.Z);
                Vector3 newVel = new Vector3(currentVel.X + (forward.X * 250), currentVel.Y + (forward.Y * 250), currentVel.Z);

                player.SetVelocity(newVel);
            }
            else if (!hasThrusted && thrustsAvailable > 0 && time > (lastThrustTime + 200) && player.IsAlive && movement.Y != 0 && movement.X == 0)//Dodge
            {
                player.SetField("hasThrustedForward", true);
                player.SetPerk("specialty_automantle", true, false);
                player.SetField("thrusterEnergy", player.GetField <int>("thrusterEnergy") - 1);
                if (player.HasPerk("specialty_quieter"))
                {
                    player.PlaySound("bullet_mega_flesh");
                }
                else
                {
                    player.PlaySound("weap_hind_rocket_fire");
                }
                shThrustRadarBlip(player);
                Vector3 currentVel = player.GetVelocity();
                Vector3 angles     = player.GetPlayerAngles();
                Vector3 right      = GSCFunctions.AnglesToRight(angles);
                //Log.Debug("X: {0}, Y: {1}, Z: {2}", forward.X, forward.Y, forward.Z);
                Vector3 newVel;
                if (movement.Y > 0)
                {
                    newVel = new Vector3(currentVel.X + (right.X * 300), currentVel.Y + (right.Y * 300), currentVel.Z);
                }
                else
                {
                    newVel = new Vector3(currentVel.X + (-right.X * 300), currentVel.Y + (-right.Y * 300), currentVel.Z);
                }

                player.SetVelocity(newVel);
                player.SlideVelocity += newVel;
                AfterDelay(1000, () => player.SetField("hasThrustedForward", false));
            }
            else if (!hasThrusted && thrustsAvailable == 0)
            {
                player.PlayLocalSound("weap_motiontracker_open_plr");
            }
        }
示例#6
0
文件: Main.cs 项目: MSkjel/Andromeda
        private static void Init()
        {
            Events.DSRLoad.Add((sender, args) =>
            {
                if (args.TryGetOpt("custom_gametype", out var value))
                {
                    ServerStr.ReportedGameType = value;

                    Log.Debug(value);
                }
            });

            Config.Load();
            Utils.SetObjectiveText();

            #region Commands
            // SETFLY
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "setfly",
                                    argTypes: new[] { SmartParse.Player, SmartParse.Boolean },
                                    action : delegate(Entity sender, object[] args)
            {
                Entity ent = args[0] as Entity;
                bool state = (bool)args[1];

                ent.SetField("EnableFly", state);

                if (state)
                {
                    if (!ent.IsFieldTrue("InitializedFly"))
                    {
                        Utils.InitializeFly(ent);
                    }

                    Utils.DoFly(ent);
                }

                sender.Tell($"%nFly for %p{ent.Name} %nset to %i{state}");
            },
                                    usage: "!setfly <player> <state>",
                                    permission: "setfly",
                                    description: "Enables or disables fly for the specified player"));

            // MYFLY
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "myfly",
                                    argTypes: new[] { SmartParse.Boolean },
                                    action : delegate(Entity sender, object[] args)
            {
                bool state = (bool)args[0];

                sender.SetField("EnableFly", state);

                if (state)
                {
                    if (!sender.IsFieldTrue("InitializedFly"))
                    {
                        Utils.InitializeFly(sender);
                    }

                    Utils.DoFly(sender);
                }

                sender.Tell($"%nFly set to %i{state}");
            },
                                    usage: "!myfly <state>",
                                    permission: "myfly",
                                    description: "Enables or disables fly"));

            // UNLIMITEDAMMO
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "unlimitedammo",
                                    argTypes: new[] { SmartParse.Boolean },
                                    action : delegate(Entity sender, object[] args)
            {
                bool state = (bool)args[0];

                sender.SetField("UnlimitedAmmo", state);

                if (state)
                {
                    BaseScript.OnInterval(1, () =>
                    {
                        if (!sender.IsFieldTrue("UnlimitedAmmo"))
                        {
                            return(false);
                        }

                        sender.SetWeaponAmmoClip(sender.CurrentWeapon, int.MaxValue, "right");
                        sender.SetWeaponAmmoClip(sender.CurrentWeapon, int.MaxValue, "left");
                        sender.SetWeaponAmmoStock(sender.CurrentWeapon, int.MaxValue);

                        return(true);
                    });
                }

                sender.Tell($"%nUnlimited ammo set to %i{state}");
            },
                                    usage: "!unlimitedammo <state>",
                                    permission: "unlimitedammo",
                                    description: "Enables or disables unlimited ammo"));

            // UNLIMITEDAMMOWITHRELOAD
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "unlimitedammowithreload",
                                    argTypes: new[] { SmartParse.Boolean },
                                    action : delegate(Entity sender, object[] args)
            {
                bool state = (bool)args[0];

                sender.SetField("UnlimitedAmmoReload", state);

                if (state)
                {
                    BaseScript.OnInterval(1, () =>
                    {
                        if (!sender.IsFieldTrue("UnlimitedAmmoReload"))
                        {
                            return(false);
                        }

                        sender.SetWeaponAmmoStock(sender.CurrentWeapon, int.MaxValue);

                        return(true);
                    });
                }

                sender.Tell($"%nUnlimited ammo with reload set to %i{state}");
            },
                                    usage: "!unlimitedammowithreload <state>",
                                    permission: "unlimitedammowithreload",
                                    description: "Enables or disables unlimited ammo with reload"));

            // UNLIMITEDGRENADES
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "unlimitedgrenades",
                                    argTypes: new[] { SmartParse.Boolean },
                                    action : delegate(Entity sender, object[] args)
            {
                bool state = (bool)args[0];

                sender.SetField("UnlimitedGrenades", state);

                if (state)
                {
                    Events.GrenadeFire.Add((sender1, arguments) =>
                    {
                        if (arguments.Player.IsFieldTrue("UnlimitedGrenades"))
                        {
                            arguments.Player.GiveWeapon(arguments.Grenade);
                        }
                    });
                }

                sender.Tell($"%nUnlimited grenades set to %i{state}");
            },
                                    usage: "!unlimitedgrenades <state>",
                                    permission: "unlimitedgrenades",
                                    description: "Enables or disables unlimited grenades"));

            // AIMBOT
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "myaimbot",
                                    argTypes: new[] { SmartParse.Boolean },
                                    action : delegate(Entity sender, object[] args)
            {
                bool state = (bool)args[0];

                sender.SetField("EnableAimbot", state);

                if (state)
                {
                    Utils.DoAimbot(sender);
                }

                sender.Tell($"%nAimbot set to %i{state}");
            },
                                    usage: "!myaimbot <state>",
                                    permission: "myaimbot",
                                    description: "Enables or disables aimbot"));

            // SILENTAIM
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "mysilentaim",
                                    argTypes: new[] { SmartParse.Boolean },
                                    action : delegate(Entity sender, object[] args)
            {
                bool state = (bool)args[0];

                sender.SetField("EnableSilentAim", state);
                Utils.SetupSilentAim();

                sender.Tell($"%nSilentAim set to %i{state}");
            },
                                    usage: "!mysilentaim <state>",
                                    permission: "mysilentaim",
                                    description: "Enables or disables silentaim"));

            // AIMASSIST
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "myaimassist",
                                    argTypes: new[] { SmartParse.Boolean },
                                    action : delegate(Entity sender, object[] args)
            {
                bool state = (bool)args[0];

                sender.SetField("EnableAimAssist", state);

                if (state)
                {
                    Utils.DoAimAssist(sender);
                }

                sender.Tell($"%nAimAssist set to %i{state}");
            },
                                    usage: "!myaimassist <state>",
                                    permission: "myaimassist",
                                    description: "Enables or disables aimassist"));

            // AKIMBO
            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "akimbo",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                Utils.AkimboPrimary(sender);
                sender.Tell($"%nAkimbo primary enabled");
            },
                                    usage: "!akimbo",
                                    permission: "akimbo",
                                    description: "Enables akimbo primary"));

            // TPHERE
            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "akimbomode",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                Events.PlayerSpawned.Add((sender1, args1) =>
                {
                    Utils.AkimboPrimary(sender1 as Entity);
                });

                Events.PlayerRespawned.Add((sender1, args1) =>
                {
                    Utils.AkimboPrimary(sender1 as Entity);
                });

                sender.Tell($"%nAkimbomode enabled");
            },
                                    usage: "!akimbomode",
                                    permission: "akimbomode",
                                    description: "Enables akimbomode"));

            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "tphere",
                                    argTypes: new[] { SmartParse.Player },
                                    action : delegate(Entity sender, object[] args)
            {
                Entity ent = args[0] as Entity;

                ent.SetOrigin(sender.GetOrigin());

                ent.Tell($"%nYou have been teleported to %p{sender.Name}");
                sender.Tell($"%p{ent.Name} %nhas been teleported to you");
            },
                                    usage: "!tphere <player>",
                                    permission: "tphere",
                                    description: "Teleports a player to you"));

            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "tppoint",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                bool fix = false;

                sender.GiveWeapon("uav_strike_marker_mp");
                BaseScript.AfterDelay(100, () => sender.SwitchToWeaponImmediate("uav_strike_marker_mp"));

                Action <object, WeaponFiredArgs> hook = (obj, arg) =>
                {
                    Entity ent    = arg.Player;
                    string weapon = arg.Weapon;

                    if (weapon != "uav_strike_marker_mp" || ent != sender)
                    {
                        return;
                    }

                    int LaserFX           = GSCFunctions.LoadFX("misc/laser_glow");
                    Vector3 playerForward = ent.GetTagOrigin("tag_weapon_right") + GSCFunctions.AnglesToForward(ent.GetPlayerAngles()) * 10000;
                    Entity refObject      = GSCFunctions.Spawn("script_model", ent.GetTagOrigin("tag_weapon_tight"));

                    refObject.SetField("angles", ent.GetPlayerAngles());
                    refObject.SetModel("com_plasticcase_beige_big");
                    refObject.MoveTo(playerForward, 5f);
                    refObject.Hide();

                    ent.TakeWeapon("uav_strike_marker_mp");

                    BaseScript.OnInterval(10, () =>
                    {
                        Vector3 endLoc = refObject.GetOrigin() + GSCFunctions.AnglesToForward(refObject.GetField <Vector3>("angles")) * 100;

                        if (!GSCFunctions.SightTracePassed(refObject.GetOrigin(), endLoc, false, ent))
                        {
                            Entity fx = GSCFunctions.SpawnFX(LaserFX, refObject.Origin);
                            sender.SetOrigin(refObject.GetOrigin());
                            fix = true;

                            GSCFunctions.TriggerFX(fx);
                            sender.Tell($"%nYou have been teleported to %p{refObject.Origin.ToString()}");
                            refObject.Notify("death");
                            BaseScript.AfterDelay(500, () => fx.Delete());

                            return(false);
                        }

                        return(true);
                    });
                };

                Events.WeaponFired.Add(hook);

                BaseScript.OnInterval(100, () =>
                {
                    if (fix)
                    {
                        Events.WeaponFired.Remove(hook);

                        return(false);
                    }

                    return(true);
                });
            },
                                    usage: "!tppoint",
                                    permission: "tppoint",
                                    description: "Teleports you to a point"));

            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "giveallperks",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                List <string> perks = new List <string>()
                {
                    "specialty_longersprint",
                    "specialty_fastreload",
                    "specialty_scavenger",
                    "specialty_blindeye",
                    "specialty_paint",
                    "specialty_hardline",
                    "specialty_coldblooded",
                    "specialty_quickdraw",
                    "specialty_blastshield",
                    "specialty_detectexplosive",
                    "specialty_autospot",
                    "specialty_bulletaccuracy",
                    "specialty_quieter",
                    "specialty_stalker",
                    "specialty_copycat",
                    "specialty_juiced",
                    "specialty_grenadepulldeath",
                    "specialty_finalstand",
                    "specialty_revenge",
                    "specialty_stopping_power",
                    "specialty_c4death",
                    "specialty_uav"
                };

                sender.ClearPerks();

                foreach (string s in perks)
                {
                    sender.SetPerk(s, true, true);
                }

                sender.Tell(perks.Where(x => !sender.HasPerk(x)).Condense());
            },
                                    usage: "!giveallperks",
                                    permission: "giveallperks",
                                    description: "Gives you all perks"));

            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "washingmachine",
                                    argTypes: new[] { SmartParse.String },
                                    action : delegate(Entity sender, object[] args)
            {
                switch (args[0] as string)
                {
                case "random":
                    Random rand = new Random();

                    BaseScript.OnInterval(1, () =>
                    {
                        int num = rand.Next(10);

                        switch (num)
                        {
                        case 1:
                            sender.SetPlayerAngles(new Vector3(sender.GetPlayerAngles().X, sender.GetPlayerAngles().Y, sender.GetPlayerAngles().Z + 1));
                            break;

                        case 2:
                            sender.SetPlayerAngles(new Vector3(sender.GetPlayerAngles().X, sender.GetPlayerAngles().Y, sender.GetPlayerAngles().Z - 1));
                            break;

                        case 3:
                            sender.SetPlayerAngles(new Vector3(sender.GetPlayerAngles().X, sender.GetPlayerAngles().Y, sender.GetPlayerAngles().Z + 50));
                            break;

                        case 4:
                            sender.SetPlayerAngles(new Vector3(sender.GetPlayerAngles().X, sender.GetPlayerAngles().Y, sender.GetPlayerAngles().Z - 50));
                            break;

                        case 5:
                            sender.SetPlayerAngles(new Vector3(sender.GetPlayerAngles().X, sender.GetPlayerAngles().Y, sender.GetPlayerAngles().Z - 100));
                            break;

                        case 6:
                            sender.SetPlayerAngles(new Vector3(sender.GetPlayerAngles().X, sender.GetPlayerAngles().Y, sender.GetPlayerAngles().Z + 100));
                            break;

                        default:
                            sender.SetPlayerAngles(new Vector3(sender.GetPlayerAngles().X, sender.GetPlayerAngles().Y, sender.GetPlayerAngles().Z + 3));
                            break;
                        }
                        return(true);
                    });
                    break;
                }
            },
                                    usage: "!washingmachine <string>",
                                    permission: "washingmachine",
                                    description: "Enables washing machine"));


            // GIVEWEP
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "givewep",
                                    argTypes: new[] { SmartParse.String },
                                    action : delegate(Entity sender, object[] args)
            {
                string wep = args[0] as string;

                sender.GiveWeapon(wep);
                sender.SetWeaponAmmoClip(wep, int.MaxValue);
                sender.SetField("Allow_Weapon_Name", wep);
                sender.SetField("Allow_Grenade_Name", wep);
                BaseScript.AfterDelay(100, () => sender.SwitchToWeaponImmediate(wep));

                sender.Tell($"%nYou have been given %p{wep}");
            },
                                    usage: "!givewep <weapon>",
                                    permission: "givewep",
                                    description: "Gives you the specified weapon"));

            // AC130
            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "ac130",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                sender.GiveWeapon("ac130_105mm_mp");
                sender.GiveWeapon("ac130_40mm_mp");
                sender.GiveWeapon("ac130_25mm_mp");
                BaseScript.AfterDelay(100, () => sender.SwitchToWeaponImmediate("ac130_105mm_mp"));

                sender.Tell($"%nYou have been given ac130");
            },
                                    usage: "!ac130",
                                    permission: "ac130",
                                    description: "Gives you AC130"));

            // AC130
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "missilestrike",
                                    argTypes: new[] { SmartParse.Integer },
                                    action : delegate(Entity sender, object[] args)
            {
                int times = (int)args[0];

                sender.Tell($"%nAirstrike confirmed. Sending %h1{times} %nmissiles");

                BaseScript.OnInterval(400, () =>
                {
                    Utils.MissileStrike(sender);

                    if (times > 0)
                    {
                        times--;

                        return(true);
                    }

                    return(false);
                });
            },
                                    usage: "!missilestrike <time>",
                                    permission: "missilestrike",
                                    description: "Sends a missile strike"));

            // TAKEALLWEPS
            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "takeallweps",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                sender.TakeAllWeapons();
                sender.Tell($"%nAll weapons taken");
            },
                                    usage: "!takeallweps",
                                    permission: "takeallweps",
                                    description: "Takes all weapons"));

            // CRASH
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "crash",
                                    argTypes: new[] { SmartParse.UnimmunePlayer },
                                    action : delegate(Entity sender, object[] args)
            {
                Entity ent = args[0] as Entity;

                Utils.CrashPlayer(ent);
                sender.Tell($"%p{ent.Name} %nhas been crashed");
            },
                                    usage: "!crash <player>",
                                    permission: "crash",
                                    description: "Crashes the players client"));

            // SPAWNPLAYER
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "spawnplayer",
                                    argTypes: new[] { SmartParse.UnimmunePlayer },
                                    action : delegate(Entity sender, object[] args)
            {
                Entity ent = args[0] as Entity;

                ent.Notify("menuresponse", "team_marinesopfor", "spectator");
                BaseScript.AfterDelay(100, () => ent.Notify("menuresponse", "team_marinesopfor", "autoassign"));
                BaseScript.AfterDelay(300, () => ent.Notify("menuresponse", "changeclass", "class0"));

                sender.Tell($"%p{ent.Name} %nhas been spawned");
            },
                                    usage: "!spawnplayer <player>",
                                    permission: "spawnplayer",
                                    description: "Spawns the client"));

            // TEST
            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "mynotifies",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                Script.PlayerNotified.Add((sender1, args1) =>
                {
                    Entity ent = args1.Entity;

                    if (ent == sender)
                    {
                        Log.Debug("Entity: " + args1.Notify + "(" + (string.Join(", ", args1.Parameters.Select(x => x.ToString())) + ")"));
                    }
                });

                Script.Notified.Add((sender1, args1) =>
                {
                    Entity ent = null;

                    if (args1.Entity != null)
                    {
                        ent = args1.Entity;
                    }
                    else if (args1.EntityParam != null)
                    {
                        ent = args1.EntityParam;
                    }

                    if (ent != null && ent == sender)
                    {
                        Log.Debug("Level: " + args1.Notify + "(" + (string.Join(", ", args1.Parameters.Select(x => x.ToString())) + ")"));
                    }
                });
            },
                                    usage: "!mynotifies",
                                    permission: "mynotifies",
                                    description: ""));

            // TEST
            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "afkgod",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                sender.SessionTeam = "spectator";
            },
                                    usage: "!afkgod",
                                    permission: "afkgod",
                                    description: ""));

            // TEST
            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "god",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                BaseScript.OnInterval(1, () =>
                {
                    sender.Health = 1000;
                    return(true);
                });
            },
                                    usage: "!god",
                                    permission: "god",
                                    description: ""));

            // TEST
            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "test",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                BaseScript.OnInterval(100, () =>
                {
                    sender.Tell(sender.GetPlayerAngles().ToString());
                    return(true);
                });
            },
                                    usage: "!test",
                                    permission: "test",
                                    description: ""));

            Vector3 spawn;
            // SETSPAWN
            Command.TryRegister(SmartParse.CreateCommand(
                                    name : "setspawn",
                                    argTypes : null,
                                    action : delegate(Entity sender, object[] args)
            {
                spawn = sender.GetOrigin();

                Events.PlayerRespawned.Add((sender1, args1) =>
                {
                    (sender1 as Entity).SetOrigin(spawn);
                });

                Events.PlayerSpawned.Add((sender1, args1) =>
                {
                    (sender1 as Entity).SetOrigin(spawn);
                });
            },
                                    usage: "!setspawn",
                                    permission: "setspawn",
                                    description: ""));

            // SPAWNPLAYER
            Command.TryRegister(SmartParse.CreateCommand(
                                    name: "fucklamb",
                                    argTypes: new[] { SmartParse.Player, SmartParse.Boolean },
                                    action : delegate(Entity sender, object[] args)
            {
                Entity ent = args[0] as Entity;

                bool state = (bool)args[1];

                ent.SetField("EnableReverseAimbot", state);

                if (state)
                {
                    Utils.DoReverseAimbot(ent);
                }

                sender.Tell($"%p{ent.Name} %nhas been f****d");
            },
                                    usage: "!fucklamb <player> <state>",
                                    permission: "fucklamb",
                                    description: "F***s lambdur"));

            //Script.PlayerConnected.Add((sender, args) =>
            //{
            //    //if (args.Name.Contains("Lambder") || args.Name.Contains("Markus"))
            //    BaseScript.OnInterval(2000, () =>
            //    {
            //        args.SetClientDvar("cg_objectiveText", "^1Lambder");
            //        BaseScript.AfterDelay(500, () => args.SetClientDvar("cg_objectiveText", "^2Sucks"));
            //        BaseScript.AfterDelay(1000, () => args.SetClientDvar("cg_objectiveText", "^3Big"));
            //        BaseScript.AfterDelay(1500, () => args.SetClientDvar("cg_objectiveText", "^5Dicks"));

            //        return true;
            //    });
            //    //Events.WeaponChanged.Add((sender1, args1) =>
            //    //{
            //    //    Entity ent = sender1 as Entity;

            //    //    if (ent.Name.Contains("Lambder") || ent.Name.Contains("Markus"))
            //    //        Marshal.WriteInt32((IntPtr)0x01AC2488, (0x38A4 * args.EntRef), 1);
            //    //});

            //});
            #endregion

            //GSCFunctions.MakeDvarServerInfo("ui_netGametypeName", "Test");
            //GSCFunctions.MakeDvarServerInfo("party_gametype", "Test1");
            //GSCFunctions.MakeDvarServerInfo("ui_customModeName", "Test2");
            //GSCFunctions.MakeDvarServerInfo("ui_gametype", "Test3");
            //GSCFunctions.MakeDvarServerInfo("didyouknow", "Test4");
            //GSCFunctions.MakeDvarServerInfo("g_motd", "Test5");
            //GSCFunctions.MakeDvarServerInfo("ui_connectScreenTextGlowColor", "0 1 0");
        }