void Start() { Debug.Log("Hit spacebar to change the scene."); loader = new GLTFLoader( Url, gameObject.transform ); loader.SetShaderForMaterialType(GLTFLoader.MaterialType.PbrMetallicRoughness, GLTFStandardShader); StartCoroutine(LoadScene(SceneIndex)); }
IEnumerator Start() { var loader = new GLTFLoader( Url, gameObject.transform ); loader.SetShaderForMaterialType(GLTFLoader.MaterialType.PbrMetallicRoughness, GLTFStandard); loader.Multithreaded = Multithreaded; yield return(loader.Load()); IntegrationTest.Pass(); }
IEnumerator Start() { var loader = new GLTFLoader( Url, GLTFStandard, gameObject.transform ); loader.Multithreaded = Multithreaded; yield return(loader.Load()); IntegrationTest.Pass(); }