Ejemplo n.º 1
0
 void Start()
 {
     Debug.Log("Hit spacebar to change the scene.");
     loader = new GLTFLoader(
         Url,
         gameObject.transform
         );
     loader.SetShaderForMaterialType(GLTFLoader.MaterialType.PbrMetallicRoughness, GLTFStandardShader);
     StartCoroutine(LoadScene(SceneIndex));
 }
Ejemplo n.º 2
0
    IEnumerator Start()
    {
        var loader = new GLTFLoader(
            Url,
            gameObject.transform
            );

        loader.SetShaderForMaterialType(GLTFLoader.MaterialType.PbrMetallicRoughness, GLTFStandard);
        loader.Multithreaded = Multithreaded;
        yield return(loader.Load());

        IntegrationTest.Pass();
    }
Ejemplo n.º 3
0
    IEnumerator Start()
    {
        var loader = new GLTFLoader(
            Url,
            GLTFStandard,
            gameObject.transform
            );

        loader.Multithreaded = Multithreaded;
        yield return(loader.Load());

        IntegrationTest.Pass();
    }