示例#1
0
 static ParticlesNode()
 {
     glBindImageTexture = GL.Instance.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint;
     glDispatchCompute  = GL.Instance.GetDelegateFor("glDispatchCompute", GLDelegates.typeof_void_uint_uint_uint) as GLDelegates.void_uint_uint_uint;
     glMemoryBarrier    = GL.Instance.GetDelegateFor("glMemoryBarrier", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
 }
示例#2
0
 static ImageProcessingComputeRenderer()
 {
     glMemoryBarrier    = OpenGL.GetDelegateFor("glMemoryBarrier", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glBindImageTexture = OpenGL.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint;
 }
示例#3
0
 static OITNode()
 {
     glBindImageTexture = GL.Instance.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint;
 }
示例#4
0
 static SimpleComputeNode()
 {
     glBindImageTexture = GL.Instance.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint;
     glDispatchCompute  = GL.Instance.GetDelegateFor("glDispatchCompute", GLDelegates.typeof_void_uint_uint_uint) as GLDelegates.void_uint_uint_uint;
 }
示例#5
0
 static SimpleComputeRenderer()
 {
     glBindImageTexture = OpenGL.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint;
 }
 static OrderIndependentTransparencyRenderer()
 {
     glBindImageTexture = OpenGL.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint;
 }