static ParticlesNode() { glBindImageTexture = GL.Instance.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint; glDispatchCompute = GL.Instance.GetDelegateFor("glDispatchCompute", GLDelegates.typeof_void_uint_uint_uint) as GLDelegates.void_uint_uint_uint; glMemoryBarrier = GL.Instance.GetDelegateFor("glMemoryBarrier", GLDelegates.typeof_void_uint) as GLDelegates.void_uint; }
static ImageProcessingComputeRenderer() { glMemoryBarrier = OpenGL.GetDelegateFor("glMemoryBarrier", GLDelegates.typeof_void_uint) as GLDelegates.void_uint; glBindImageTexture = OpenGL.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint; }
static OITNode() { glBindImageTexture = GL.Instance.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint; }
static SimpleComputeNode() { glBindImageTexture = GL.Instance.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint; glDispatchCompute = GL.Instance.GetDelegateFor("glDispatchCompute", GLDelegates.typeof_void_uint_uint_uint) as GLDelegates.void_uint_uint_uint; }
static SimpleComputeRenderer() { glBindImageTexture = OpenGL.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint; }
static OrderIndependentTransparencyRenderer() { glBindImageTexture = OpenGL.GetDelegateFor("glBindImageTexture", GLDelegates.typeof_void_uint_uint_int_bool_int_uint_uint) as GLDelegates.void_uint_uint_int_bool_int_uint_uint; }