public void BufferData(GLBufferTarget target, int sizeInBytes, global::System.IntPtr data, GLBufferUsage usage) { try { this.BeginFunc(); this._gl.BufferData(target, sizeInBytes, data, usage); } finally { this.EndFunc(); } }
public static void BufferData(GLBufferTarget target, int sizeInBytes, global::System.IntPtr data, GLBufferUsage usage) { GL._gl.BufferData(target, sizeInBytes, data, usage); }
public void BufferData(GLBufferTarget target, int sizeInBytes, IntPtr data, GLBufferUsage usage) { TKGL.BufferData((BufferTarget)target, (IntPtr)sizeInBytes, data, (BufferUsageHint)usage); }
public void BufferData(GLBufferTarget target, int sizeInBytes, IntPtr data, GLBufferUsage usage) { }