示例#1
0
 public void BufferData(GLBufferTarget target, int sizeInBytes, global::System.IntPtr data, GLBufferUsage usage)
 {
     try
     {
         this.BeginFunc();
         this._gl.BufferData(target, sizeInBytes, data, usage);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#2
0
文件: GL.cs 项目: yongaru/uno
 public static void BufferData(GLBufferTarget target, int sizeInBytes, global::System.IntPtr data, GLBufferUsage usage)
 {
     GL._gl.BufferData(target, sizeInBytes, data, usage);
 }
示例#3
0
文件: GL.cs 项目: mortend/uno
 public void BufferData(GLBufferTarget target, int sizeInBytes, IntPtr data, GLBufferUsage usage)
 {
     TKGL.BufferData((BufferTarget)target, (IntPtr)sizeInBytes, data, (BufferUsageHint)usage);
 }
示例#4
0
文件: DummyGL.cs 项目: mortend/uno
 public void BufferData(GLBufferTarget target, int sizeInBytes, IntPtr data, GLBufferUsage usage)
 {
 }