示例#1
0
 public void BufferSubData(GLBufferTarget target, int offset, int sizeInBytes, global::System.IntPtr data)
 {
     try
     {
         this.BeginFunc();
         this._gl.BufferSubData(target, offset, sizeInBytes, data);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#2
0
 public void BindBuffer(GLBufferTarget target, GLBufferHandle buffer)
 {
     try
     {
         this.BeginFunc();
         this._gl.BindBuffer(target, buffer);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#3
0
 public void BufferData(GLBufferTarget target, int sizeInBytes, global::System.IntPtr data, GLBufferUsage usage)
 {
     try
     {
         this.BeginFunc();
         this._gl.BufferData(target, sizeInBytes, data, usage);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#4
0
文件: GL.cs 项目: mortend/uno
 public void BufferData(GLBufferTarget target, int sizeInBytes, IntPtr data, GLBufferUsage usage)
 {
     TKGL.BufferData((BufferTarget)target, (IntPtr)sizeInBytes, data, (BufferUsageHint)usage);
 }
示例#5
0
文件: GL.cs 项目: mortend/uno
 public void BufferSubData(GLBufferTarget target, int offset, int sizeInBytes, IntPtr data)
 {
     TKGL.BufferSubData((BufferTarget)target, (IntPtr)offset, sizeInBytes, data);
 }
示例#6
0
文件: GL.cs 项目: yongaru/uno
 public static void BufferSubData(GLBufferTarget target, int offset, int sizeInBytes, global::System.IntPtr data)
 {
     GL._gl.BufferSubData(target, offset, sizeInBytes, data);
 }
示例#7
0
文件: GL.cs 项目: mortend/uno
 public void BindBuffer(GLBufferTarget target, GLBufferHandle buffer)
 {
     TKGL.BindBuffer((BufferTarget)target, (int)buffer);
 }
示例#8
0
文件: GL.cs 项目: yongaru/uno
 public static void BufferData(GLBufferTarget target, int sizeInBytes, global::System.IntPtr data, GLBufferUsage usage)
 {
     GL._gl.BufferData(target, sizeInBytes, data, usage);
 }
示例#9
0
文件: GL.cs 项目: yongaru/uno
 public static void BindBuffer(GLBufferTarget target, GLBufferHandle buffer)
 {
     GL._gl.BindBuffer(target, buffer);
 }
示例#10
0
文件: DummyGL.cs 项目: mortend/uno
 public void BufferSubData(GLBufferTarget target, int offset, int sizeInBytes, IntPtr data)
 {
 }
示例#11
0
文件: DummyGL.cs 项目: mortend/uno
 public void BufferData(GLBufferTarget target, int sizeInBytes, IntPtr data, GLBufferUsage usage)
 {
 }
示例#12
0
文件: DummyGL.cs 项目: mortend/uno
 public void BindBuffer(GLBufferTarget target, GLBufferHandle buffer)
 {
 }