public void BufferSubData(GLBufferTarget target, int offset, int sizeInBytes, global::System.IntPtr data) { try { this.BeginFunc(); this._gl.BufferSubData(target, offset, sizeInBytes, data); } finally { this.EndFunc(); } }
public void BindBuffer(GLBufferTarget target, GLBufferHandle buffer) { try { this.BeginFunc(); this._gl.BindBuffer(target, buffer); } finally { this.EndFunc(); } }
public void BufferData(GLBufferTarget target, int sizeInBytes, global::System.IntPtr data, GLBufferUsage usage) { try { this.BeginFunc(); this._gl.BufferData(target, sizeInBytes, data, usage); } finally { this.EndFunc(); } }
public void BufferData(GLBufferTarget target, int sizeInBytes, IntPtr data, GLBufferUsage usage) { TKGL.BufferData((BufferTarget)target, (IntPtr)sizeInBytes, data, (BufferUsageHint)usage); }
public void BufferSubData(GLBufferTarget target, int offset, int sizeInBytes, IntPtr data) { TKGL.BufferSubData((BufferTarget)target, (IntPtr)offset, sizeInBytes, data); }
public static void BufferSubData(GLBufferTarget target, int offset, int sizeInBytes, global::System.IntPtr data) { GL._gl.BufferSubData(target, offset, sizeInBytes, data); }
public void BindBuffer(GLBufferTarget target, GLBufferHandle buffer) { TKGL.BindBuffer((BufferTarget)target, (int)buffer); }
public static void BufferData(GLBufferTarget target, int sizeInBytes, global::System.IntPtr data, GLBufferUsage usage) { GL._gl.BufferData(target, sizeInBytes, data, usage); }
public static void BindBuffer(GLBufferTarget target, GLBufferHandle buffer) { GL._gl.BindBuffer(target, buffer); }
public void BufferSubData(GLBufferTarget target, int offset, int sizeInBytes, IntPtr data) { }
public void BufferData(GLBufferTarget target, int sizeInBytes, IntPtr data, GLBufferUsage usage) { }
public void BindBuffer(GLBufferTarget target, GLBufferHandle buffer) { }