public bool SendDataToAllPlayers(NSData data, GKMatchSendDataMode mode, IntPtr ptrToNSErrorHandle) { NSError error = new NSError(ptrToNSErrorHandle); return(SendDataToAllPlayers(data, mode, out error)); }
// Compatbility with the broken API, it is deprecated, so that is good. public virtual bool SendData(NSData data, string [] players, GKMatchSendDataMode mode, NSError error) { return(SendData(data, players, mode, out error)); }
public virtual bool SendDataToAllPlayer(NSData data, GKMatchSendDataMode mode, out NSError error) { return(SendDataToAllPlayers(data, mode, out error)); }
internal static extern bool GKMatch_sendDataToAllPlayers( HandleRef selfPtr, byte[] matchData, int matchDataLength, GKMatchSendDataMode mode, [In, Out] /* InteropNSError */ ref IntPtr error);
internal static extern bool GKMatch_sendData( HandleRef selfPtr, byte[] matchData, int matchDataLength, /* InteropGKPlayer[] */ IntPtr[] players, int playersCount, GKMatchSendDataMode mode, [In, Out] /* InteropNSError */ ref IntPtr error);
public virtual bool SendDataToAllPlayer(NSData data, GKMatchSendDataMode mode, out NSError error) { return SendDataToAllPlayers (data, mode, out error); }
public bool SendDataToAllPlayers(NSData data, GKMatchSendDataMode mode, IntPtr ptrToNSErrorHandle) { NSError error = new NSError (ptrToNSErrorHandle); return SendDataToAllPlayers (data, mode, out error); }
// Compatbility with the broken API, it is deprecated, so that is good. public virtual bool SendData(NSData data, string [] players, GKMatchSendDataMode mode, NSError error) { return SendData (data, players, mode, out error); }