Esempio n. 1
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        public bool SendDataToAllPlayers(NSData data, GKMatchSendDataMode mode, IntPtr ptrToNSErrorHandle)
        {
            NSError error = new NSError(ptrToNSErrorHandle);

            return(SendDataToAllPlayers(data, mode, out error));
        }
Esempio n. 2
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 // Compatbility with the broken API, it is deprecated, so that is good.
 public virtual bool SendData(NSData data, string [] players, GKMatchSendDataMode mode, NSError error)
 {
     return(SendData(data, players, mode, out error));
 }
Esempio n. 3
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 public virtual bool SendDataToAllPlayer(NSData data, GKMatchSendDataMode mode, out NSError error)
 {
     return(SendDataToAllPlayers(data, mode, out error));
 }
Esempio n. 4
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 internal static extern bool GKMatch_sendDataToAllPlayers(
     HandleRef selfPtr,
     byte[] matchData, int matchDataLength,
     GKMatchSendDataMode mode,
     [In, Out] /* InteropNSError */ ref IntPtr error);
Esempio n. 5
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 internal static extern bool GKMatch_sendData(
     HandleRef selfPtr,
     byte[] matchData, int matchDataLength,
     /* InteropGKPlayer[] */ IntPtr[] players, int playersCount,
     GKMatchSendDataMode mode,
     [In, Out] /* InteropNSError */ ref IntPtr error);
Esempio n. 6
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 public virtual bool SendDataToAllPlayer(NSData data, GKMatchSendDataMode mode, out NSError error)
 {
     return SendDataToAllPlayers (data, mode, out error);
 }
Esempio n. 7
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 public bool SendDataToAllPlayers(NSData data, GKMatchSendDataMode mode, IntPtr ptrToNSErrorHandle)
 {
     NSError error = new NSError (ptrToNSErrorHandle);
     return SendDataToAllPlayers (data, mode, out error);
 }
Esempio n. 8
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 // Compatbility with the broken API, it is deprecated, so that is good.
 public virtual bool SendData(NSData data, string [] players, GKMatchSendDataMode mode, NSError error)
 {
     return SendData (data, players, mode, out error);
 }