private static void Update() { //Wait 1 frame before checking for update to make sure Unity loaded if (--_delay < 0) { FuseSDKEditor.CheckForAnnouncements(); if (EditorPrefs.GetInt(AUTOUPDATE_KEY, 4) >= 0) { CheckForUpdates(); } } }
private static void Update() { //Wait 1 frame before checking for update to make sure Unity loaded if (--_delay < 0) { FuseSDKEditor.CheckForAnnouncements(); if (EditorPrefs.GetInt(AUTOUPDATE_KEY, 4) >= 0) { CheckForUpdates(); } } }