示例#1
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(this);
        }

        MainCamera            = mainCamera;
        mapGenerator          = FindObjectOfType <MapGenerator>();
        fuseBurnEffectManager = FindObjectOfType <FuseBurnEffectManager>();

        currentBurnRateBleepInterval = burnRateBleepInterval * fuseBurnRateMultiplier;
    }
示例#2
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(this);
        }

        activeFuses    = new List <FuseBurnEffectController>();
        fuseObjectPool = new Queue <GameObject>();

        ExpandFuseObjectPool();

        currentFuseBurnSoundInterval = fuseBurnSoundInterval;
    }