private void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } MainCamera = mainCamera; mapGenerator = FindObjectOfType <MapGenerator>(); fuseBurnEffectManager = FindObjectOfType <FuseBurnEffectManager>(); currentBurnRateBleepInterval = burnRateBleepInterval * fuseBurnRateMultiplier; }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } activeFuses = new List <FuseBurnEffectController>(); fuseObjectPool = new Queue <GameObject>(); ExpandFuseObjectPool(); currentFuseBurnSoundInterval = fuseBurnSoundInterval; }