protected virtual void draw_info(SpriteBatch sprite_batch) { // Labels InfoLabel.draw(sprite_batch); // Data //AvgRating.draw(sprite_batch); //Debug //EnemyAvgRating.draw(sprite_batch); AvgLvl.draw(sprite_batch); EnemyAvgLvl.draw(sprite_batch); Funds.draw(sprite_batch); Counter.draw(sprite_batch); }
private void draw_gameplay_data(SpriteBatch sprite_batch, Vector2 offset) { // Turns/Funds panel sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Game_Data_Window.draw(sprite_batch, offset); Turn_Label.draw(sprite_batch, offset); Funds_Label.draw(sprite_batch, offset); Gold_G.draw(sprite_batch, offset); Turn.draw(sprite_batch, offset); Funds.draw(sprite_batch, offset); Counter.draw(sprite_batch, offset); sprite_batch.End(); }