Exemple #1
0
 protected virtual void draw_info(SpriteBatch sprite_batch)
 {
     // Labels
     InfoLabel.draw(sprite_batch);
     // Data
     //AvgRating.draw(sprite_batch); //Debug
     //EnemyAvgRating.draw(sprite_batch);
     AvgLvl.draw(sprite_batch);
     EnemyAvgLvl.draw(sprite_batch);
     Funds.draw(sprite_batch);
     Counter.draw(sprite_batch);
 }
Exemple #2
0
 private void draw_gameplay_data(SpriteBatch sprite_batch, Vector2 offset)
 {
     // Turns/Funds panel
     sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
     Game_Data_Window.draw(sprite_batch, offset);
     Turn_Label.draw(sprite_batch, offset);
     Funds_Label.draw(sprite_batch, offset);
     Gold_G.draw(sprite_batch, offset);
     Turn.draw(sprite_batch, offset);
     Funds.draw(sprite_batch, offset);
     Counter.draw(sprite_batch, offset);
     sprite_batch.End();
 }