private void SetupWristDistancesForAnimation(int fixedBoneIndex, int[] animationOrder, int numFrames, double colorMapDistance, double[] cDistances, System.Drawing.Color[] colors) { Queue <Queue <BulkCalculator.DistanceCalculationJob> > q; q = _fullWrist.CreateDistanceMapMasterAnimationQueue(animationOrder, numFrames, _fullWrist.Bones[fixedBoneIndex], colorMapDistance, cDistances, colors); if (q == null) { return; } //go compute this! _calculator.ProcessMasterQueue(q); }