示例#1
0
 public static void LevelRenderPrevious()
 {
     LevelDown();
     FuelManager.FuelReset();
     SceneManager.LoadScene(sPathStandart + sCurrentLevel);
 }
示例#2
0
 public static void LevelRender(int lvl)
 {
     sCurrentLevel = lvl;
     FuelManager.FuelReset();
     SceneManager.LoadScene(sPathStandart + lvl);
 }
示例#3
0
 public static void LevelRenderNext()
 {
     LevelUp();
     FuelManager.FuelReset();
     SceneManager.LoadScene(sPathStandart + sCurrentLevel);
 }