public static void LevelRenderPrevious() { LevelDown(); FuelManager.FuelReset(); SceneManager.LoadScene(sPathStandart + sCurrentLevel); }
public static void LevelRender(int lvl) { sCurrentLevel = lvl; FuelManager.FuelReset(); SceneManager.LoadScene(sPathStandart + lvl); }
public static void LevelRenderNext() { LevelUp(); FuelManager.FuelReset(); SceneManager.LoadScene(sPathStandart + sCurrentLevel); }