public override void Update() { if (this.roleData.hp <= 0) { return; } skillTimer += Time.deltaTime; if (skillTimer >= skillCooldown) { canReleaseSkill = true; } FsmManager.FsmUpdate(); sensorTimer += Time.deltaTime; if (sensorTimer > sensorCheckInterval) { sensor.SensorUpdate(); } }
private void Update() { fsmManager.FsmUpdate(); }