public void FrameMove(float fdt) { foreach (ProfessionRole p in m_mapOtherPlayer.Values) { p.FrameMove(fdt); } if (VIEW_PLAYER_TYPE == 0) { return; } if (GRMap.grmap_loading) { return; } foreach (ProfessionRole role in m_mapOtherPlayerUnsee.Values) { m_mapOtherPlayerUnsee.Remove(role.m_unIID); m_mapOtherPlayerSee.Add(role.m_unIID, role); FriendProxy.getInstance().addNearyByPeople(role.m_unIID); PlayerInfoProxy.getInstance().sendLoadPlayerDetailInfo(role.m_unCID); return; } }
public void RemoveOtherPlayer(uint iid) { if (!m_mapOtherPlayer.ContainsKey(iid)) { return; } ProfessionRole pr = m_mapOtherPlayer[iid]; if (m_mapOtherPlayerUnsee.ContainsKey(iid)) { m_mapOtherPlayerUnsee.Remove(iid); } if (m_mapOtherPlayerSee.ContainsKey(iid)) { m_mapOtherPlayerSee.Remove(iid); } FriendProxy.getInstance().removeNearyByLeave(pr.m_unCID); m_mapOtherPlayer.Remove(iid); if (a3_liteMiniBaseMap.instance != null) { a3_liteMiniBaseMap.instance.removeRoleInMiniMap(pr.strIID); } pr.dispose(); if (SelfRole._inst.m_LockRole != null && SelfRole._inst.m_LockRole.m_unIID == iid) { SelfRole._inst.m_LockRole = null; } //dispatchEvent(GameEvent.Create(MonsterMgr.EVENT_MONSTER_REMOVED, this, d)); }
/// <summary> /// 删除好友 /// </summary> /// <param name="buf">协议内容</param> private void OnDelFriendback(KProtoBuf buf) { S2C_DEL_FRIEND_BACK msg = buf as S2C_DEL_FRIEND_BACK; Debug.Log("接收del Friend========>>>>>" + msg.code); FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; if (msg.code == 1) { var friend = proxy.DelFriend(msg.uid); if (friend != null) { GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_LIST_CHANGED, friend); } else { var black = proxy.DelBlack(msg.uid); if (black != null) { GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_LIST_CHANGED, black); } } } //Debugger.LogError("OnDelFriendback "); }
public override void Initialize() { base.Initialize(); m_TeamProxy = (TeamProxy)Facade.RetrieveProxy(ProxyName.TeamProxy); m_FriendProxy = (FriendProxy)Facade.RetrieveProxy(ProxyName.FriendProxy); m_ServerListProxy = (ServerListProxy)Facade.RetrieveProxy(ProxyName.ServerListProxy); m_TeamContentRoot = FindComponent <Transform>("Content"); m_TypeIsAlive = new GameObject[m_TeamProxy.MEMBERCOUNTLIMIT]; m_TypeOnLine = new GameObject[m_TeamProxy.MEMBERCOUNTLIMIT]; m_TeamContents = new Transform[m_TeamProxy.MEMBERCOUNTLIMIT]; m_TeamCanvasGroup = new CanvasGroup[m_TeamProxy.MEMBERCOUNTLIMIT]; m_TeamNameLabel = new TextMeshProUGUI[m_TeamProxy.MEMBERCOUNTLIMIT]; m_TeamDefenseSlider = new Slider[m_TeamProxy.MEMBERCOUNTLIMIT]; m_TeamHPSlider = new Slider[m_TeamProxy.MEMBERCOUNTLIMIT]; for (int i = 0; i < m_TeamContentRoot.childCount; i++) { m_TeamContents[i] = m_TeamContentRoot.GetChild(i).GetChild(0); m_TeamCanvasGroup[i] = m_TeamContentRoot.GetChild(i).GetOrAddComponent <CanvasGroup>(); m_TeamNameLabel[i] = m_TeamContentRoot.GetChild(i).Find("Normal/Name/Name").GetComponent <TextMeshProUGUI>(); m_TeamDefenseSlider[i] = m_TeamContentRoot.GetChild(i).Find("Normal/Slider/Slider_MP").GetComponent <Slider>(); m_TeamHPSlider[i] = m_TeamContentRoot.GetChild(i).Find("Normal/Slider/Slider_Hp").GetComponent <Slider>(); m_TypeIsAlive[i] = m_TeamContentRoot.GetChild(i).Find("Normal/Type1").gameObject; m_TypeOnLine[i] = m_TeamContentRoot.GetChild(i).Find("Normal/Type2").gameObject; Debug.Log(m_TeamDefenseSlider[i]); } }
/// <summary> /// 删除好友邀请列表 /// </summary> /// <param name="buf">协议内容</param> private void OnDelFriendInvite(KProtoBuf buf) { S2C_DEL_FRIEND_INVITE msg = buf as S2C_DEL_FRIEND_INVITE; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; proxy.DelFriendInvite(msg.id); GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_INVITE_LIST_CHANGED); }
/// <summary> /// 获取好友数据 /// </summary> /// <param name="buf">协议内容</param> private void OnResetFriend(KProtoBuf buf) { S2C_RESET_FRIEND msg = buf as S2C_RESET_FRIEND; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; proxy.Clear(); proxy.m_Status = (FriendInfoVO.FriendState)msg.status; proxy.SetFirendListSize(msg.friendMaxCount); proxy.SetBlackListSize(msg.blackMaxCount); //Debugger.LogError("OnResetFriend "+proxy.m_FirendListSize+","+proxy.m_BlackListSize); }
/// <summary> /// 同频好友邀请数据 /// </summary> /// <param name="buf">协议内容</param> private void OnSyncFriendInvite(KProtoBuf buf) { S2C_SYNC_FRIEND_INVITE msg = buf as S2C_SYNC_FRIEND_INVITE; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; FriendInviteInfoVO m_Req = new FriendInviteInfoVO(); m_Req.ID = msg.data.id; m_Req.UID = msg.data.uid; m_Req.Name = msg.data.name; m_Req.Level = msg.data.level; m_Req.AddTime = msg.data.addTime; proxy.AddFriendInvite(m_Req); }
/// <summary> /// 视图打开时调用 /// </summary> /// <param name="owner">父视图</param> public override void OnShow(object msg) { base.OnShow(msg); m_FriendProxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; m_TeamProxy = GameFacade.Instance.RetrieveProxy(ProxyName.TeamProxy) as TeamProxy; m_CfgEternityProxy = GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy; m_ServerListProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ServerListProxy) as ServerListProxy; m_OldVoUid = 2; m_SelectVoUid = 0; State.OnSelectionChanged -= OnSelectionDataChanged; State.OnSelectionChanged += OnSelectionDataChanged; State.SetActionCompareEnabled(false); }
/// <summary> /// 请求添加指定玩家到好友列表 /// </summary> /// <param name="uid">玩家uid</param> public void RequestAddToFriendList(ulong uid) { FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; if (proxy.GetBlack(uid) != null) { RequestDeleteFromBlackList(uid); } C2S_ADD_FRIEND msg = new C2S_ADD_FRIEND(); msg.protocolID = (ushort)KC2S_Protocol.c2s_add_friend; msg.uid = uid; NetworkManager.Instance.SendToGameServer(msg); }
/// <summary> /// 添加好友邀请列表 /// </summary> /// <param name="buf">协议内容</param> private void OnAddFriendInvite(KProtoBuf buf) { S2C_ADD_FRIEND_INVITE msg = buf as S2C_ADD_FRIEND_INVITE; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; FriendInviteInfoVO m_Req = new FriendInviteInfoVO(); m_Req.ID = msg.data.id; m_Req.UID = msg.data.uid; m_Req.Name = msg.data.name; m_Req.Level = msg.data.level; m_Req.AddTime = msg.data.addTime; proxy.AddFriendInvite(m_Req); GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_INVITE_LIST_CHANGED); }
/// <summary> /// 获取共同玩过的列表 /// </summary> /// <param name="buf"></param> private void OnTogetherList(KProtoBuf buf) { S2C_SYNC_TOGETHERLIST msg = buf as S2C_SYNC_TOGETHERLIST; // Debug.Log("ssssssssssssss"); FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; for (int i = 0; i < msg.togetherlist.Count; i++) { FriendInfoVO data = CreateFriendInfo(msg.togetherlist[i]); proxy.AddRecent(data); } GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_LIST_CHANGED); }
public List <FriendGroupProxy> Friend_GetFriendGroupsWithFriends(int userID) { if (!CheckClient()) { return(null); } List <FriendGroupProxy> groups = new List <FriendGroupProxy>(); FriendGroupCollection temp = FriendBO.Instance.GetFriendGroups(userID); FriendGroupProxy blackGroup = new FriendGroupProxy(); blackGroup.GroupID = -1; blackGroup.Name = "#black list"; FriendCollection friends = FriendBO.Instance.GetFriendAndBlackList(userID); foreach (BlacklistItem b in friends.Blacklist) { FriendProxy fItem = new FriendProxy(); fItem.GroupID = b.GroupID; fItem.UserID = b.UserID; blackGroup.Friends.Add(fItem); } foreach (FriendGroup fg in temp) { groups.Add(ProxyConverter.GetFriendGroupProxy(fg)); } while (friends.Count > 0) { Friend friend = friends[friends.Count - 1]; FriendProxy fp = ProxyConverter.GetFriendProxy(friend); foreach (FriendGroupProxy proxy in groups) { if (proxy.GroupID == friend.GroupID) { proxy.Friends.Add(fp); } } friends.Remove(friend); } groups.Add(blackGroup); return(groups); }
public static FriendProxy GetFriendProxy(MaxLabs.bbsMax.Entities.Friend friend) { if (friend == null) { return(null); } FriendProxy friendProxy = new FriendProxy(); friendProxy.UserID = friend.UserID; friendProxy.OwnerID = friend.OwnerID; friendProxy.Hot = friend.Hot; friendProxy.GroupID = friend.GroupID; friendProxy.CreateDate = friend.CreateDate.AddHours(-DateTimeUtil.DatabaseTimeDifference); return(friendProxy); }
/// <summary> /// 好友或黑名单数据变化 /// </summary> /// <param name="buf">协议内容</param> private void OnSyncFriend(KProtoBuf buf) { S2C_SYNC_FRIEND msg = buf as S2C_SYNC_FRIEND; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; FriendInfoVO data = CreateFriendInfo(msg.friend_syc); if (msg.friend_syc.flag == 0) { proxy.AddFriend(data); } else { proxy.AddBlack(data); } GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_LIST_CHANGED, data); //Debugger.LogError("OnSyncFriend 1 >" + data.UID + "." + data.Name); }
/// <summary> /// 获取好友列表 /// </summary> /// <param name="buf"></param> private void OnFriendList(KProtoBuf buf) { S2C_SYNC_FRIENDLIST msg = buf as S2C_SYNC_FRIENDLIST; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; for (int i = 0; i < msg.friendlist.Count; i++) { FriendInfoVO data = CreateFriendInfo(msg.friendlist[i]); if (msg.friendlist[i].flag == 0) { proxy.AddFriend(data); } else { proxy.AddBlack(data); } } GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_LIST_CHANGED); //Debugger.LogError("OnSyncFriend 1 >" + data.UID + "." + data.Name); }
public void Initialize() { m_FriendProxy = (FriendProxy)GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy); m_TeamProxy = (TeamProxy)GameFacade.Instance.RetrieveProxy(ProxyName.TeamProxy); m_CfgEternityProxy = (CfgEternityProxy)GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy); m_HeardImage = TransformUtil.FindUIObject <Image>(transform, "Content/Image_Head"); m_OnLineImage = TransformUtil.FindUIObject <Image>(transform, "Content/Image_State"); m_TeamHeardImage = TransformUtil.FindUIObject <Image>(transform, "Content/Image_Head2"); m_TeamOnLineImage = TransformUtil.FindUIObject <Image>(transform, "Content/Image_State2"); m_PlayerName = TransformUtil.FindUIObject <TextMeshProUGUI>(transform, "Content/Mask/Label_Name"); m_LevelText = TransformUtil.FindUIObject <TextMeshProUGUI>(transform, "Content/Mask/Label_LV"); m_DanText = TransformUtil.FindUIObject <TextMeshProUGUI>(transform, "Content/Mask/Label_Rank"); m_TeamPosImage = TransformUtil.FindUIObject <Image>(transform, "Content/Image_Number"); m_TeamHeaderImage = TransformUtil.FindUIObject <Image>(transform, "Content/Icon/Image_Mark1"); m_TeamVoiceImage = TransformUtil.FindUIObject <Image>(transform, "Content/Icon/Image_Mark3"); m_TeamFriendImage = TransformUtil.FindUIObject <Image>(transform, "Content/Icon/Image_Mark2"); m_TeamIamgeSignRoot = TransformUtil.FindUIObject <Transform>(transform, "Content/Icon"); m_NullElelment = TransformUtil.FindUIObject <Transform>(transform, "Image_Empty"); m_Elelment = TransformUtil.FindUIObject <Transform>(transform, "Content"); m_TeamPosIcons = new int[] { 40005, 40006, 40007, 40008, 40009 }; }
/// <summary> /// 构造函数 /// </summary> public FriendController() : base() { // ListenGameServer(KS2C_Protocol.s2c_reset_friend, OnResetFriend, typeof(S2C_RESET_FRIEND)); FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; proxy.Clear(); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_add_friend_back, OnAddFriendBack, typeof(S2C_ADD_FRIEND_BACK)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_del_friend_back, OnDelFriendback, typeof(S2C_DEL_FRIEND_BACK)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_add_black_back, OnAddBlackBack, typeof(S2C_ADD_BLACK_BACK)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_del_black_back, OnDelBlackBack, typeof(S2C_DEL_BLACK_BACK)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_sync_friendlist, OnFriendList, typeof(S2C_SYNC_FRIENDLIST)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_sync_togetherlist, OnTogetherList, typeof(S2C_SYNC_TOGETHERLIST)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_sync_friend, OnSyncFriend, typeof(S2C_SYNC_FRIEND)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_sync_playerinfo, OnSyncPlayerInfoBack, typeof(S2C_SYNC_PLAYERINFO)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_set_status_back, OnSetStatusBack, typeof(S2C_SET_STATUS_BACK)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_sync_friend_invite, OnSyncFriendInvite, typeof(S2C_SYNC_FRIEND_INVITE)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_add_friend_invite, OnAddFriendInvite, typeof(S2C_ADD_FRIEND_INVITE)); NetworkManager.Instance.ListenGameServer(KS2C_Protocol.s2c_del_friend_invite, OnDelFriendInvite, typeof(S2C_DEL_FRIEND_INVITE)); }
public void OnClickToggleHandler(Toggle toggle) { //if(_currentToggle == toggle) //return; if (toggle.isOn) { FriendProxy friendProxy = FriendProxy.instance; ToggleContent tc = toggle.GetComponent <ToggleContent>(); _currentToggleId = tc.id; if (_currentToggleId == 1 && friendProxy.NewFriendListComing) { FriendController.instance.CLIENT2LOBBY_FriendListReq_REQ(); } else if (_currentToggleId == 3 && friendProxy.NewFriendRequestComing) { FriendController.instance.CLIENT2LOBBY_FriendMsgListReq_REQ(); } else { Refresh(true); } if (_currentToggleId == 1) { FriendProxy.instance.NewFriendListComing = false; } else if (_currentToggleId == 3) { FriendProxy.instance.NewFriendRequestComing = false; } for (int i = 0; i < bottomBtnRoot.Length; i++) { bottomBtnRoot[i].SetActive(i == (_currentToggleId - 1)); } _currentToggle = toggle; } }
/// <summary> /// 添加黑名单 /// </summary> /// <param name="buf">协议内容</param> private void OnAddBlackBack(KProtoBuf buf) { S2C_ADD_BLACK_BACK msg = buf as S2C_ADD_BLACK_BACK; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; if (msg.code == 1) { FriendInfoVO data = CreateFriendInfo(msg.friend_black); proxy.DelFriend(data.UID); proxy.DelBlack(data.UID); if (msg.friend_black.flag == 0) { proxy.AddFriend(data); } else { proxy.AddBlack(data); } GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_LIST_CHANGED, data); //Debugger.LogError("add black"); } //Debugger.LogError("OnAddBlackBack "); }
/// <summary> /// 好友当前状态 /// </summary> /// <param name="buf">协议内容</param> private void OnSetStatusBack(KProtoBuf buf) { S2C_SET_STATUS_BACK msg = buf as S2C_SET_STATUS_BACK; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; //proxy.SetMember(msg.); }