public void SetFrictionModel(FrictionModel pModel) { Newton.NewtonSetFrictionModel(m_Handle, (int)pModel); }
//NOTE: Keep this one exact, adaptive is 10% faster, but can have strange side effects public void SetFrictionModel(FrictionModel model) { Newton.NewtonSetFrictionModel(_handle, (int)model); }
public void SetFrictionModel(FrictionModel model) { NativeAPI.SetFrictionModel(handle, (int)model); }