public override void OnExit() { //Debug.Log("Freeze Exit"); //CharacterAgent.Jump(); CharacterAgent.StopMovement(); FTM.RemoveFromFrozen(); }
public override void OnExit() { //Debug.Log("Freeze Exit"); //CharacterAgent.Jump(); CharacterAgent.StopMovement(); FTM.RemoveFromFrozen(); Cam.gameObject.SetActive(false); }