protected virtual bool OnPlayerSpawn(PlayerSpawnEventArgs e) { try { if (this.PlayerSpawn != null) { this.PlayerSpawn(this, e); } } catch (Exception ex) { this.ReportEventHandlerException("PlayerSpawn", ex); } return(e.Handled); }
protected virtual bool OnPlayerSpawn(PlayerSpawnEventArgs e) { try { if (this.PlayerSpawn != null) this.PlayerSpawn(this, e); } catch (Exception ex) { this.ReportEventHandlerException("PlayerSpawn", ex); } return e.Handled; }
private void Net_PlayerSpawn(object sender, PlayerSpawnEventArgs e) { if (this.isDisposed || !this.hooksEnabled || e.Handled) return; e.Handled = this.UserInteractionHandler.HandlePlayerSpawn(e.Player, e.SpawnTileLocation); }