public void UpdateCardFace()
    {
        int index = FreeCellLogic.cardIndexMap[val.ToString() + suit];

        freeCellLogicScript    = FindObjectOfType <FreeCellLogic>();
        _spriteRenderer        = GetComponent <SpriteRenderer>();
        _spriteRenderer.sprite = freeCellLogicScript.cardAssignments[index];
    }
 // Start is called before the first frame update
 void Start()
 {
     freeCellLogicScript = FindObjectOfType <FreeCellLogic>();
 }