public void UpdateCardFace() { int index = FreeCellLogic.cardIndexMap[val.ToString() + suit]; freeCellLogicScript = FindObjectOfType <FreeCellLogic>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _spriteRenderer.sprite = freeCellLogicScript.cardAssignments[index]; }
// Start is called before the first frame update void Start() { freeCellLogicScript = FindObjectOfType <FreeCellLogic>(); }