// Start is called before the first frame update void Start() { List <string> deck = FreeCell.GenerateDeck(); freeCell = FindObjectOfType <FreeCell>(); userInput = FindObjectOfType <UserInput>(); foreach (string card in deck) { print(card); } }
// Start is called before the first frame update void Start() { List <string> deck = FreeCell.GenerateDeck(); freeCell = FindObjectOfType <FreeCell>(); userInput = FindObjectOfType <UserInput>(); int i = 0; foreach (string card in deck) { if (this.name == card) { cardFace = freeCell.cardFaces[i]; break; } i++; } spriteRenderer = GetComponent <SpriteRenderer>(); selectable = GetComponent <Selectable>(); }