Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        List <string> deck = FreeCell.GenerateDeck();

        freeCell  = FindObjectOfType <FreeCell>();
        userInput = FindObjectOfType <UserInput>();

        foreach (string card in deck)
        {
            print(card);
        }
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        List <string> deck = FreeCell.GenerateDeck();

        freeCell  = FindObjectOfType <FreeCell>();
        userInput = FindObjectOfType <UserInput>();

        int i = 0;

        foreach (string card in deck)
        {
            if (this.name == card)
            {
                cardFace = freeCell.cardFaces[i];
                break;
            }
            i++;
        }
        spriteRenderer = GetComponent <SpriteRenderer>();
        selectable     = GetComponent <Selectable>();
    }