static int LoadAssetSync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); Framework.SyncAssetProxy o = obj.LoadAssetSync(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); Framework.SyncAssetProxy o = obj.LoadAssetSync(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.ResourceMgr.LoadAssetSync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAssetProxy(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 3) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); Framework.AsyncAssetProxy o = obj.LoadAssetProxy(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); Framework.AsyncAssetProxy o = obj.LoadAssetProxy(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); System.Action <float> arg2 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); Framework.AsyncAssetProxy o = obj.LoadAssetProxy(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.ResourceMgr.LoadAssetProxy")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadUnitySceneMemory(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); obj.UnloadUnitySceneMemory(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadUnitySceneMemory(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.UnloadUnitySceneMemory"); #endif try { ToLua.CheckArgsCount(L, 3); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); obj.UnloadUnitySceneMemory(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }