static int LoadAssetSync(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                Framework.ResourceMgr obj  = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1);
                Framework.AssetType   arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType));
                string arg1 = ToLua.CheckString(L, 3);
                Framework.SyncAssetProxy o = obj.LoadAssetSync(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4)
            {
                Framework.ResourceMgr obj  = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1);
                Framework.AssetType   arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType));
                string arg1 = ToLua.CheckString(L, 3);
                bool   arg2 = LuaDLL.luaL_checkboolean(L, 4);
                Framework.SyncAssetProxy o = obj.LoadAssetSync(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.ResourceMgr.LoadAssetSync"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #2
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    static int LoadAssetProxy(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceMgr.Register");
#endif
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                Framework.ResourceMgr obj  = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1);
                Framework.AssetType   arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType));
                string arg1 = ToLua.CheckString(L, 3);
                Framework.AsyncAssetProxy o = obj.LoadAssetProxy(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4)
            {
                Framework.ResourceMgr obj  = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1);
                Framework.AssetType   arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType));
                string arg1 = ToLua.CheckString(L, 3);
                bool   arg2 = LuaDLL.luaL_checkboolean(L, 4);
                Framework.AsyncAssetProxy o = obj.LoadAssetProxy(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 5)
            {
                Framework.ResourceMgr obj  = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1);
                Framework.AssetType   arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType));
                string arg1 = ToLua.CheckString(L, 3);
                System.Action <float> arg2 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 4);
                bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
                Framework.AsyncAssetProxy o = obj.LoadAssetProxy(arg0, arg1, arg2, arg3);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.ResourceMgr.LoadAssetProxy"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int UnloadUnitySceneMemory(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Framework.ResourceMgr obj  = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1);
         Framework.AssetType   arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType));
         UnityEngine.Object    arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3);
         obj.UnloadUnitySceneMemory(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #4
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    static int UnloadUnitySceneMemory(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceMgr.UnloadUnitySceneMemory");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 3);
            Framework.ResourceMgr obj  = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1);
            Framework.AssetType   arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType));
            UnityEngine.Object    arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3);
            obj.UnloadUnitySceneMemory(arg0, arg1);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }