void FindObjectToEdit(Vector2 touchPosition) { Ray ray = camera.ScreenPointToRay(touchPosition); RaycastHit hit; int layerMask = 1 << LayerMask.NameToLayer("PlacedObjects"); if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { FramedPhoto07 picture = hit.collider.GetComponentInParent <FramedPhoto07>(); editMode.currentPicture = picture; InteractionController.EnableMode("EditPicture"); } }
void FindObjectToEdit(Vector2 touchPosition) { Ray ray = camera.ScreenPointToRay(touchPosition); RaycastHit hit; int layerMask = 1 << LayerMask.NameToLayer("PlacedObjects"); if (Physics.Raycast(ray, out hit, 50f, layerMask)) { if (hit.collider.gameObject != currentPicture.gameObject) { currentPicture.BeingEdited(false); FramedPhoto07 picture = hit.collider.GetComponentInParent <FramedPhoto07>(); currentPicture = picture; picture.BeingEdited(true); } } }
void PlaceObject(Vector2 touchPosition) { if (raycaster.Raycast(touchPosition, hits, TrackableType.PlaneWithinPolygon)) { ARRaycastHit hit = hits[0]; Vector3 position = hit.pose.position; Vector3 normal = -hit.pose.up; Quaternion rotation = Quaternion.LookRotation(normal, Vector3.up); GameObject spawned = Instantiate(placedPrefab, position, rotation); spawned.transform.SetParent(transform.parent); FramedPhoto07 picture = spawned.GetComponent <FramedPhoto07>(); picture.SetImage(imageInfo); spawned.transform.localScale = new Vector3(defaultScale, defaultScale, 1.0f); InteractionController.EnableMode("Main"); } }