/* Make this object a subordinate object. Make the switch boss around the behavior of this thing*/ /// <summary> /// This method is called from the connected Conveyor Switch when its state changes. /// It will update the belt current state and its sprite. /// </summary> /// <param name="switchState"></param> public void UpdateStatus(ConveyorBeltSwitch.State switchState) { switch (switchState) { case ConveyorBeltSwitch.State.Off: CurrentStatus = ConveyorStatus.Off; break; case ConveyorBeltSwitch.State.Forward: CurrentStatus = ConveyorStatus.Forward; break; case ConveyorBeltSwitch.State.Backward: CurrentStatus = ConveyorStatus.Backward; break; default: throw new ArgumentOutOfRangeException(nameof(switchState), switchState, null); } ChangeAnimation(); }
public void UpdateStatus(ConveyorBeltSwitch.State switchState) { switch (switchState) { case ConveyorBeltSwitch.State.Off: SyncStatus(ConveyorStatus.Off); break; case ConveyorBeltSwitch.State.Forward: SyncStatus(ConveyorStatus.Forward); break; case ConveyorBeltSwitch.State.Backward: SyncStatus(ConveyorStatus.Backward); break; default: throw new ArgumentOutOfRangeException(nameof(switchState), switchState, null); } GetPositionOffset(); RefreshSprites(); }