static int _g_get_Data(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FrameWork.SimpleListViewItem <Game.LuaInjector> __cl_gen_to_be_invoked = (FrameWork.SimpleListViewItem <Game.LuaInjector>)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.Data);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_Index(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FrameWork.SimpleListViewItem <Game.LuaInjector> __cl_gen_to_be_invoked = (FrameWork.SimpleListViewItem <Game.LuaInjector>)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.Index = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }