static int _g_get_Data(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FrameWork.SimpleListViewItem <Game.LuaInjector> __cl_gen_to_be_invoked = (FrameWork.SimpleListViewItem <Game.LuaInjector>)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.Data); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_Index(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FrameWork.SimpleListViewItem <Game.LuaInjector> __cl_gen_to_be_invoked = (FrameWork.SimpleListViewItem <Game.LuaInjector>)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.Index = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }