public void SetupTest() { UnityEditorInternal.ProfilerDriver.ClearAllFrames(); m_setupData = new FrameSetupData(0, 300, -1, new List <string> { "1:Main Thread" }); }
public void SetupTest() { ProfilerDriver.ClearAllFrames(); m_SetupData = new FrameSetupData(1, 300, -1, new List <string> { "1:Main Thread" }); }