public void SetupTest()
 {
     UnityEditorInternal.ProfilerDriver.ClearAllFrames();
     m_setupData = new FrameSetupData(0, 300, -1, new List <string> {
         "1:Main Thread"
     });
 }
 public void SetupTest()
 {
     ProfilerDriver.ClearAllFrames();
     m_SetupData = new FrameSetupData(1, 300, -1, new List <string> {
         "1:Main Thread"
     });
 }