protected override void Update(GameTime gameTime) { frameRateCalculator.BeginTime(); base.Update(gameTime); frameRateCalculator.EndTime(); frameRateCalculator.Update(gameTime); uiManager.ScreenService.WindowService.Title = frameRateCalculator.ToString(); }
public override void Update(GameTime elapsedTime) { frameRateCalculator.BeginTime(); UIManager.Update(elapsedTime); frameRateCalculator.EndTime(); frameRateCalculator.Update(elapsedTime); UIManager.ScreenService.WindowService.Title = frameRateCalculator.ToString(); }