protected override void Update(GameTime gameTime) { frameRateCalculator.BeginTime(); base.Update(gameTime); frameRateCalculator.EndTime(); frameRateCalculator.Update(gameTime); uiManager.ScreenService.WindowService.Title = frameRateCalculator.ToString(); }
public override void Draw(GameTime time) { frameRateCalculator.BeginTime(); Game.GraphicsDevice.Clear(Color.Black); UIManager.Draw(); frameRateCalculator.EndTime(); }