void DestroyStatic() { StopAllCoroutines(); instance = null; }
void Awake() { instance = this; objPrefab = Resources.Load <DMM_FragmentMissile>("Prefabs/Projectiles/FragmentMissile"); objPool = new Pool <DMM_FragmentMissile>(8, Factory, DMM_FragmentMissile.Initialize, DMM_FragmentMissile.Dispose, true); }