void DestroyStatic()
 {
     StopAllCoroutines();
     instance = null;
 }
 void Awake()
 {
     instance  = this;
     objPrefab = Resources.Load <DMM_FragmentMissile>("Prefabs/Projectiles/FragmentMissile");
     objPool   = new Pool <DMM_FragmentMissile>(8, Factory, DMM_FragmentMissile.Initialize, DMM_FragmentMissile.Dispose, true);
 }