示例#1
0
 // Update is called once per frame
 void Update()
 {
     string[] row = new string[5];
     row[0] = id.ToString();
     row[1] = fove.GetPupilDilation().ToString();
     row[2] = GetBrightness();
     row[3] = (System.DateTime.UtcNow - new System.DateTime(1970, 1, 1)).ToString();
     row[4] = ((int)fove.CheckEyesClosed()).ToString();
 }
    IEnumerator getData()
    {
        yield return(new WaitForEndOfFrame());

        string[] row = new string[7];
        row[0] = id.ToString();
        row[1] = fove.GetPupilDilation().ToString();
        row[2] = GetBrightness();
        row[3] = (System.DateTime.UtcNow - new System.DateTime(1970, 1, 1)).ToString();
        row[4] = ((int)fove.CheckEyesClosed()).ToString();
        row[5] = gameObject.GetComponent <NavMeshMove>().currPhase.ToString();
        row[6] = model_name;

        output.Add(row);
    }